Remember that it is almost always beneficial to return to your base and repair rather than give your enemy extra Cbills from your death.
hope you like the videofriend in video: A subreddit for MechWarrior: Living Legends, the now stand-alone award-winning total conversion mod for Crysis Wars. It is advised that on your first launch, that you reduce the ingame sound to a minimum and bring it up to a comfortable level afterwards, MWLL is notorious for having an uncomfortably high default volume. Update 0.13.0 … And if Steam is any guide, the population has only continued dropping in the last few years.
This category contains various guides or other articles of helpful information across a variety of topics for Mechwarrior: Living Legends. Anecdotally, some users find a performance spike by selecting a resolution that's a half multiple of their native resolution (for example 1920 x 1080 -> 960 x 540). In the case of kiting with lock on weapons, it helps to have a 360 degree torso or turret rotation so that the target lock can be maintained without having to turn the entire vehicle chassis all the way around. If you find your opponent specifically targeting one area of your asset, you can try re-positioning yourself so that this damaged side is not visible to them - this is known as torso or arm blocking. It is highly recommended to not Chain Fire low-damage-per-shot/high damage-per-second (DPS) weapons such as small lasers, Ultra AutoCannons or X-Pulse lasers as their damage comes from being focused as a group instead of firing one at a time and from their fast recycle times. After finding your monitors native resolution, try to reduce your resolution to some lower setting of the same ratio. On some maps, this causes them to stick out like sore thumbs from their surroundings. As its development team, we’re really happy to have made it this far, and we’re glad to have had you - the community - alongside us for the journey. It is one … The goal of this guide is to give you the answer to the question of "Can I win this fight?".
In an otherwise equal match-up or even a 'mirror-match' between two identical assets, the deciding factor is almost always targeting. Data acquired via GameQ and gslist, times in graph are UTC.